Gamers join red team or blue team and compete with each other. The maximum number of each
team is 10.
The team that accomplishes the given missions wins one round.
Dead character can revive after the appointed minutes.
One game consist of rounds of 4~6 and reward with game points.
- The developers of the Rakion wanted to emphasize that they created this game to give a user
the real sense of playing the games they enjoy. Not those games where you spend countless
hours playing but without any joy.
- These common rules are what makes the game real and fun.
Winning condition
"Protect our master golem and destroy the enemy golem"
"If both golems leave, the team whose golem has more life remaining wins the round"
Mode set up
- Each team has one master golem.
- There is a neutral gold golem in the middle of the map (or not)
- Gold golem has two energy bars (red, blue), and other team's bar decrease in case of attack.
- Gamer who strikes the golem at last gets the gold sword.
- Keep the gold sword only for 1 min 30 sec.
- In case of death of the person who has gold sword, golem will revive at the same place.
- Only gold sword can cause damage to master golem. No effect by normal weapons.
- All gamer get gold sword during last 30 seconds.
Game process
 1. Kill the gold golem and get a gold sword!
- Do more damage to the gold golem while defending enemy's attack.
- In case the other team takes the gold sword, protect your master golem or kill all your
opponent.
 2. Attack and Defense
- The team whose member has the gold sword should protect him/her from enemies and
lead the way to kill the master golem.
- The team who doesn't get the gold sword should kill the other team or disturb them from
getting to the master golem.
Rakion is a combat action game but gamers can get experience points and gold from rounds like a
RPG game.
They buy items and equip different items on their characters that affect stats. This reward
system is not for gamers who is repeating playing but for making contribute for their team.
- Cp (Cell point) : Point needed to summon creature during game
- Gold (Gold) : Currency used in Rakion, cyber money
- Exp (Experience) : Exp needed to advance character
- Cxp (Creature Exp) : Exp needed to advance creature chracter, if user earns 100 Exp each creature
                               receives 1/3 of it by Cxp.
Reward during game
Title Contents Management (individual acquirement)
Attack point Give damage to enemy Earn 50% of inflicted damage by CP
Player destruction Destroy enemy's player character Acquire opponent's 50% of max HP
in CP
Earn 01 Exp
Creature
destruction
Destroy enemy's creature Acquire creature's specifieds
compensation CP
[Golem War
mode]
Assassinate
Kill player with Golden Sword
Qualified when killed by the creature I
summoned
Earn 200 Cp
Earn 01 Exp
[Golem War
mode]
Destory Gold
Golem
I destory the Gold Golem with the last
damage
Acquire creature's specified
compensation CP
Earn 01 Exp
[Golem War
mode]
Mission
accomplished
Win round by killing Master Golem
Qualified when killed by the creature I
summoned
Acquire creature's specified
compensation CP
Earn 02 Exp
Death Killed by enemy during round 10% decrease in charged CP
Recovery The creature I summoned resurrects to cell
due to no surrounding enemies
Specified creature's 50% of
summoning CP
Game Results Reward
Title Contents Management
(equal acquirement to each team member)
Round Win Win round. Earn 100 Cp
Earn 03 Exp (In-game player 2~5)
Earn 15 Gold
Earn 06 Exp (In-game player 6~9)
Earn 30 Gold
Earn 10 Exp (In-game player 10~13)
Earn 50 Gold
Earn 11 Exp (In-game player 14~17)
Earn 55 Gold
Earn 12 Exp (In-game player 18~20)
Earn 60 Gold
Win round by
killing opponent's
Master Golem
Win round by damaging opponent's
Master Golem
Earn 200 Cp
Earn 05 Exp (In-game player 2~5)
Earn 25 Gold
Earn 08 Exp (In-game player 6~9)
Earn 40 Gold
Earn 12 Exp (In-game player 10~13)
Earn 60 Gold
Earn 13 Exp (In-game player 14~17)
Earn 75 Gold
Earn 14 Exp (In-game player 18~20)
Earn 80 Gold
Round Lose Lose round. Earn 900 Cp
Earn 01 Exp (In-game player 2~5)
Earn 05 Gold
Earn 02 Exp (In-game player 6~9)
Earn 10 Gold
Earn 04 Exp (In-game player 10~13)
Earn 22 Gold
Earn 05 Exp (In-game player 14~17)
Earn 25 Gold
Earn 06 Exp (In-game player 18~20)
Earn 27 Gold
Round Draw   Earn 000 Cp
Earn 02 Exp (In-game player 2~5)
Earn 07 Gold
Earn 03 Exp (In-game player 6~9)
Earn 12 Gold
Earn 05 Exp (In-game player 10~13)
Earn 25 Gold
Earn 06 Exp (In-game player 14~17)
Earn 27 Gold
Earn 07 Exp (In-game player 18~20)
Earn 30 Gold
At the end of game(when all rounds end) additionally compensated
Title Contents Management
(individual acquirement)
[Golem War
mode]
Excellent Player
One player with the most amount of damage done on
Golden Golem, opponent's Golden Sword,
and opponent's Master Golem till current round
(sum of kills done by yourself and creatures you
summoned)
*total number of players over 4
Earn 50 Gold


Earn 05 Exp
[Golem War
mode]
Good Player
One player with the second most amount of damage
done on Gold Golem, opponent's Gold Sword,
and opponent's Master Golem till current round
(sum of kills done by yourself and creatures you
summoned)
*total number of players over 8
Earn 40 Gold


Earn 03 Exp
Player Killer A player who killed opponent's team players the most in
previous round
(sum of kills done by yourself and creatures you
summoned)
*Minimum 20
Earn 25 Gold

Earn 05 Exp
Creature Killer A player in the previous round, with the highest number of kills done on opponent's creatures and creatures fixed on maps
(sum of kills done by yourself and creatures you
summoned)
*Minimum 30
Earn 25 Gold


Earn 05 Exp
Penalty Policy
* When leaving the game from places other than the waiting room(except the stage)
* The higher your level, the more responsibility you get
* When the number of won rounds exceeds the lost rounds, responsibility gets larger. Higher penalty.
Penalty Formula
Penalty = INT(User's level / 2) + INT((won rounds-lost rounds) * 5) )
* Considered 0 when (won rounds-lost rounds) equals a minus
* Considered 0 when penalty is a minus